More Drift Stage Awesomeness Emerges

The guys behind Drift Stage have been busily in development with a whole bunch of new screen shots and game play videos available, an official Twitter account, and a new website all up and running.  Check out some of the screens below, and have a look at their official site for even more.

Four player split screen!  Squee!



Ninja Pizza Girl has been funded!

With less than 48 hours remaining, Ninja Pizza Girl has hit it’s $35,000 Kickstarter goal. Now that the game is also Greenlit on Steam I can’t wait to see how it all comes together.

Drift Stage

Drift Stage | Awesome retro racing

I just had to make a quick post to show you a few shots from Drift Stage, a great looking retro racer currently in early development.

Check out some of the early art and a gameplay video below.  I’m definitely picking up a strong MegaRace vibe here, and that’s a very good thing.  Best bit for me?  The music!


I'm loving the city scapes.  Definite MegaRace vibe going on here.

I’m loving the city scapes. Definite MegaRace vibe going on here.

I’ll definitely be keeping an eye on this one.

You can check out their tumblr page here.

Ninja Pizza Girl

Ninja Pizza Girl is a stylish, side scrolling platformer currently in development by indie outfit Disparity Games, based in sunny Noosa, Australia.  They’ve recently launched a Kickstarter campaign to see the game through to release, and after only one week have already exceeded 50% of their funding goal, due in no small part to a rush of positive press, including major gaming website, Polygon.

As well as having a strong, female protagonist, where Ninja Pizza Girl stands out from the crowd of similar platformers is in it’s handling of issues such as bullying and self esteem, which instead of simply being alluded to in passing, are actually built into the “health” system of the game.

Just added to Kickstarter today, Disparity Games “Includification” stretch goal also promises to add accessibility for those with mobility, vision and cognitive difficulties.  This has been put together with the assistance of the AbleGamers Foundation, who provide free assistance to developers in making their games as accessible as possible to those with disabilities.

It’s refreshing to see a developer taking a sense of moral and social responsibility so seriously, while still putting up a fun and polished game.  Here’s hoping they hit their goal and Ninja Pizza Girl can start kicking arse and delivering pizzas in the not too distant future.

If you want to make a pledge head to Kickstarter, or you can even vote for the game on Steam Greenlight.


Doing things the hard way

It’s been a long time since I’ve played a game and felt any sort of emotional connection to what’s happening on screen.  I don’t know if it’s a lack of time, waning interests, an inability to relax uninterrupted for just one freaking moment or something else entirely, but the majority of my gaming experiences these days tend to end in… meh.

Despite this I continue to buy.  Certainly there’s been an economically necessary reduction in the number of AAA titles I’m lining up for (or whatever the digital download equivalent of lining up is), but one look at the number of games in my Steam library confirms that I’m still a sucker for shiny screenshots, juicy looking trailers and game reviews.

Maybe it’s in the hope of rekindling some of those precious gaming moments from when I was younger.  When I was so caught up in the game, the story, the graphics, that I just forgot about everything else and became completely immersed in what was happening on the screen.  I haven’t felt that for any length of time, for a long time.  That was until I loaded up a game which I had picked up for next to nothing in a forgotten Humble Bundle, and it consumed my life for one joyous week.

VVVVVV (pronounced “the letter v six times” – check out the game sites domain name) is certainly not new to the market.  It was first released all the way back in 2010 as an online only browser game and has since spread to Steam, both major app stores and even the 3DS and PsVita.  Along the way it’s picked up a bunch of awards and positive press including a couple of perfect score reviews.

My Steam key was picked up in a Humble Bundle and had sat dormant for some time before I rediscovered it when searching for suitable gaming candidates to install on my wife’s Surface tablet.  I knew the game existed and had been well received, but to be honest the screenshots I’d seen and the snippets of reviews I’d read didn’t really do a lot for me.  Old school retro style graphics, simple game mechanics, punishing difficulty.  Yeah, yeah, heard it all before.  But install it I did, and boy was I glad I did.


As long as they don’t get harder than this, we’ll be fine.

If I had to pick a genre, I guess I’d call it a platformer, or a puzzle/platformer, but that doesn’t really do it justice.  Gameplay revolves around a simple, single mechanic of being able to reverse the gravity for your character alone.  There’s no jumping, only left and right movement, so if you encounter an obstacle you need to reverse gravity and walk on the ceiling to continue – a ceiling which is as likely to be three screen heights away and covered in spikes as it is flat and easily accessed.  It’s these spikes as well as a handful of moving platforms and other hurty badness that forms the challenge of the game.

I love you

Happy, smiling death.

Don’t be fooled by the happy retro graphics and smiling faces, death will come quickly and often.  Like hundreds of times often.  This game is unforgiving and most mistakes will result in insta-death, but where other games would have you searching for one-ups or health packs, or backtracking through previously completed areas, VVVVVV bypasses all of this with a liberal spread of well placed checkpoints and an unlimited number of lives (or deaths).  It becomes an almost zen like experience as you die over and over again trying to weave your way between a spiky letter V and a happy pink love heart.  If insanity is doing the same thing more than once and expecting a different outcome, then this game proves I am most certainly insane.

Doing things the hard way

So all I need to do is jump over that… oh.

Throughout the game you are accompanied by one of the best retro soundtracks I’ve heard in a while.  Always happy, always upbeat, you can’t help but smile.  And it’s all tied together by a charming little story that keeps you forging ahead.

If I had to pick a weakness, I guess I could point to the short playtime.  Playing about half an hour or so each day I got through this in a week, so I’ll let you do the sums on total play time if that’s your thing.  The game does offer an inverted mode where you can play through the entire game again with the level inverted, and there’s a level editor available so community made levels are out there if you must have more.

Without a doubt though, the combination of the simple game mechanic, low stress deaths and pumping soundtrack, add up to one of the best and most genuinely fun gaming experiences I’ve had in years.  The short play time is probably a blessing as it leaves you wanting more rather than leaving you looking for more variety or depth.  Let’s call it high density fun.

Do yourself a favour and if you haven’t played this game yet get out there and buy it now.  If you must try a demo you can try the browser version on Kongregate, but honestly this is a no brainer.  It’s fun with a capital V.

Get to Steam or GOG and buy it now.